Search found 52 matches

by swordmaster
Sun Apr 01, 2018 4:22 pm
Forum: Feature Requests
Topic: 1.4.0 - What feature do you want the most?
Replies: 19
Views: 5791

Re: 1.4.0 - What feature do you want the most?

At the minute I am working on the new default battle system for the RPGWizard, you'll be able to start a battle with very few lines of code: https://cdn.discordapp.com/attachments/316692684960038913/430026772902576139/unknown.png The result of that code is: https://cdn.discordapp.com/attachments/316...
by swordmaster
Thu Mar 29, 2018 7:41 pm
Forum: Feature Requests
Topic: 1.4.0 - What feature do you want the most?
Replies: 19
Views: 5791

Re: 1.4.0 - What feature do you want the most?

Yes the code editor is much easier to use now :P I've been writing a default battle system so I wanted the autocomplete feature, makes coding much faster!
by swordmaster
Tue Feb 20, 2018 2:34 pm
Forum: Programming
Topic: Messing around
Replies: 10
Views: 5222

Re: Messing around

Looks like this could be interesting, I'll have to try it out.

I haven't worked on a UI framework for the Engine yet. I did start one for RPGCode once but that was a long time ago (5 years!):

https://github.com/rpgtoolkit/rpgcode
by swordmaster
Sat Feb 10, 2018 4:57 pm
Forum: In Progress
Topic: The Last Sword Master
Replies: 11
Views: 6000

Re: The Last Sword Master

Game Demo
---------------

If you haven't already check out the latest online demo of my game "The Last Sword Master":

- http://rpgwizard.org/games/Demo2/

It may take a moment to load depending on your Internet speed, I recommend trying it in Chrome for the best possible experience.
by swordmaster
Fri Feb 09, 2018 1:24 pm
Forum: Feature Requests
Topic: 1.4.0 - What feature do you want the most?
Replies: 19
Views: 5791

Re: 1.4.0 - What feature do you want the most?

Yup I will definitely look to add this. - An undo button for the boards. I can have the editor remember the previously opened project. - An open project on startup option. I'll have to think about this. - A easier way to add programs to the board. I think that would be the vector tools feature from...
by swordmaster
Thu Feb 01, 2018 9:16 pm
Forum: Feature Requests
Topic: 1.4.0 - What feature do you want the most?
Replies: 19
Views: 5791

Re: 1.4.0 - What feature do you want the most?

Well I think in terms of templates it would real be a choice between turn based RPG and action based RPG, and the option to include some standard scripts for menus and message windows etc.. Definitely won't be any platformer or space shooter ones, the RPGWizard isn't designed for those kind of games...
by swordmaster
Wed Jan 31, 2018 11:14 pm
Forum: Feature Requests
Topic: 1.4.0 - What feature do you want the most?
Replies: 19
Views: 5791

Re: 1.4.0 - What feature do you want the most?

@DFroGGotten1, yup that is from Dragon Quest. Can't remember which one now mind you, haven't even played them just like the style of that battle system. A pretty simple battle system could be made based on boards, the player, NPCs/Enemies. Basically when you start a battle you'd actually be sending ...
by swordmaster
Wed Jan 31, 2018 1:17 pm
Forum: Feature Requests
Topic: 1.4.0 - What feature do you want the most?
Replies: 19
Views: 5791

Re: 1.4.0 - What feature do you want the most?

Well technically at the moment there isn't a default battle engine, there are 2 examples. One of them is the Wizard's Tower (board turn-based) and the other a Zelda battle system. I think the default system would probably be like this, but with profile pictures too: https://r.mprd.se/media/images/33...
by swordmaster
Tue Jan 30, 2018 7:27 pm
Forum: Feature Requests
Topic: 1.4.0 - What feature do you want the most?
Replies: 19
Views: 5791

1.4.0 - What feature do you want the most?

Hi guys, This is an open topic for 1.4.0 feature requests, I'm not using a poll this time, instead you can make suggestions for whatever you want to see in the next version of the RPGWizard. I'm aiming for a early/mid summer release for 1.4.0, so they'll a good bit of time for new stuff. Please be a...
by swordmaster
Mon Jan 29, 2018 8:59 pm
Forum: Programming
Topic: How to use Raycasts
Replies: 5
Views: 2138

Re: How to use Raycasts

A raycast is more like a focused beam, probably wouldn't be great for field of view unless your enemy has a laser for an eye ;) Or you fire a load of beams maybe across a 114 degree plane for a humanoid. You could also do something as simple as getting the distance between the enemy and the player a...