Search found 15 matches

by DFroGGotten1
Tue Feb 13, 2018 11:12 pm
Forum: Game Art and Music
Topic: Non-Tile Boards
Replies: 11
Views: 3432

Re: Non-Tile Boards

at the moment, I'm not sure if it needs improvement yet. maybe after I finish the images I'm working on and work on the Code, We'll see.
by DFroGGotten1
Thu Feb 01, 2018 9:42 am
Forum: Feature Requests
Topic: 1.4.0 - What feature do you want the most?
Replies: 18
Views: 5203

Re: 1.4.0 - What feature do you want the most?

Project templates does sound like a good idea. It'll be nice to have options like 'adventure', 'rpg', 'Jump platformer', 'space shooter', etc.
by DFroGGotten1
Wed Jan 31, 2018 3:48 pm
Forum: Feature Requests
Topic: 1.4.0 - What feature do you want the most?
Replies: 18
Views: 5203

Re: 1.4.0 - What feature do you want the most?

Is that from Dragon Quest, swordmaster?
by DFroGGotten1
Tue Jan 30, 2018 9:51 pm
Forum: Game Art and Music
Topic: Non-Tile Boards
Replies: 11
Views: 3432

Re: Non-Tile Boards

i tinkered with it a bit already. I used a few placeholder images and a placeholder sprite and tested the board image feature. works great. it will be very useful for maps that change elevation, or have stationary translucent items like mist, fog, or for aerial maps, cloud cover and land on a lower ...
by DFroGGotten1
Tue Jan 30, 2018 9:43 pm
Forum: Feature Requests
Topic: 1.4.0 - What feature do you want the most?
Replies: 18
Views: 5203

Re: 1.4.0 - What feature do you want the most?

while I haven't tested the default battle engine, is there a front view option? if not, maybe two options to add to battle engines would be Front/Side view, and (if front view) Sprite or Profile image. Sprites would stand atop the standard battle info window. Profile would just have a square image r...
by DFroGGotten1
Tue Jan 30, 2018 9:49 am
Forum: Game Art and Music
Topic: Non-Tile Boards
Replies: 11
Views: 3432

Re: Non-Tile Boards

EgyLynx wrote:
Fri Dec 29, 2017 2:25 pm
Are youre so thinked also something else at com? Great news is that of really can cam :D .
uh, what? that made no sense to me.
by DFroGGotten1
Mon Jan 29, 2018 3:18 am
Forum: Programming
Topic: How to use Raycasts
Replies: 5
Views: 1928

Re: How to use Raycasts

could this be implemented for a 'sense' based detection for enemies, like if a PC gets in line of sight of a enemy in the field to a certain range?
by DFroGGotten1
Sun Jan 28, 2018 1:57 am
Forum: In Progress
Topic: Goblin Glory
Replies: 6
Views: 2544

Re: Goblin Glory

Love the name of that character! Snotflinger haha :lol: Can see some interesting special abilities *flings snot* Can't wait to see some artwork for this :P Well, the goblins in my world have such names. Sk'Nini Wartscar, Grotz Pusbottom, K'rona Festersore, Zizidezi Fungalface; It's all like that. O...
by DFroGGotten1
Tue Jan 23, 2018 6:00 pm
Forum: In Progress
Topic: Goblin Glory
Replies: 6
Views: 2544

Re: Goblin Glory

Character Profile (Images to come later) DRENIX SNOTFLINGER The Main Hero, the Goblin Smasher. Born to the goblin hero, Marnax of the Heavy Maul, and his wife, Gervell. Older brother of Flimpi, only daughter of Marnax and Gervell. Being born to a hero, his aspiration to be much like his father is h...
by DFroGGotten1
Thu Nov 30, 2017 12:59 pm
Forum: Game Art and Music
Topic: Random Tilesets
Replies: 1
Views: 1163

Random Tilesets

A random tileset I'm working on for a modern setting
Image