Release - RPGWizard 1.2.0

Any official announcements concerning RPGWizard e.g. release schedules, competitions, site maintenance etc.
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swordmaster
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Release - RPGWizard 1.2.0

Post by swordmaster » Sat Nov 25, 2017 5:19 pm

Hi All,

DISCLAIMER
You should make a copy of your project before upgrading! I will not be held responsible for loss of work in the event you encounter any serious bugs :)

I am pleased to announce the release of version 1.2.0, this is the 3rd mayor release of the software since 1.0.0 and comes with a number of new features. The most notable of these is the ability to package your project for Windows distribution allowing others to play your game without needing the full RPGWizard package. Other features include toggling the editor UI sidebar, changing a character's graphics at runtime, adjusting character speed at runtime, and a few other minor improvements.

Download Link
You can get the latest version of the software from the official RPGWizard site:
Summary of New Features

Game Distribution
Compiling your game for distribution is now possible and is as simple a button click. When you compile your game you will be provided with an executable file and all the dependencies required to run your game without the editor.

Image

Changing Character Graphics
At the request of Grindalf, it is now possible to swap the character's default graphics for a set of custom graphics. You can change any of the default 13 graphic slots for custom graphics while the engine is running.

Code: Select all

// Swap the default movement graphics for some custom keys.
var changes = {
 "NORTH": "BOAT_NORTH",
 "SOUTH": "BOAT_SOUTH",
 "EAST": "BOAT_EAST",
 "WEST": "BOAT_WEST",
 "NORTH_EAST": "BOAT_NORTH_EAST",
 "NORTH_WEST": "BOAT_NORTH_WEST",
 "SOUTH_EAST": "BOAT_SOUTH_EAST",
 "SOUTH_WEST": "BOAT_SOUTH_WEST"
};
rpgcode.changeCharacterGraphics("Hero", changes);

// To restore the defaults all we need to do is swap them around again.
var changes = {
  "BOAT_NORTH": "NORTH",
 "BOAT_SOUTH": "SOUTH",
 "BOAT_EAST": "EAST",
 "BOAT_WEST": "WEST",
 "BOAT_NORTH_EAST": "NORTH_EAST",
 "BOAT_NORTH_WEST": "NORTH_WEST",
 "BOAT_SOUTH_EAST": "SOUTH_EAST",
 "BOAT_SOUTH_WEST": "SOUTH_WEST"
};
rpgcode.changeCharacterGraphics("Hero", changes);
Adjusting Character Movement Speed
You can now adjust a character's movement speed while the game is running by either a positive or negative factor. Meaning you can say triple the character's walk speed or maybe the opposite. All of this can be achieved using some simple RPGcode:

Code: Select all

// Increase the character's movement speed by 3 times.
rpgcode.setCharacterSpeed("Hero", 3);

// Decrease the character's movement speed by 3 times, returning it to normal.
rpgcode.setCharacterSpeed("Hero", -3);
Toggling the Sidebar's Visibility
At the request of rpggamer17, you can now toggle the visibility of the sidebar in the editor in order to maximize the available workspace. You'll find the option under the Window menu.

Image

swordmaster

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