1.4.0 - What feature do you want the most?

If you have any feature requests or suggested changes to the RPG Wizard software post them here.
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swordmaster
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Re: 1.4.0 - What feature do you want the most?

Post by swordmaster » Fri Feb 09, 2018 1:24 pm

Yup I will definitely look to add this.
- An undo button for the boards.

I can have the editor remember the previously opened project.
- An open project on startup option.

I'll have to think about this.
- A easier way to add programs to the board. I think that would be the vector tools feature from the last post.

I don't think these are even possible but:

I also want to add this myself.
- When you type 'rpgcode.' can a list of the functions show up?

This would be difficult as I'd have to track the variable.
- A popup list of variables and functions for the default objects.

Will try to improve docs on this.
- The rpgcode.getSprite(spriteid) and rpgcode.getCharacter() functions, not much is really known about their inner-workings (unless you browse the source or use JSON.stringfy()).

rpggamer17
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Re: 1.4.0 - What feature do you want the most?

Post by rpggamer17 » Wed Mar 28, 2018 10:30 pm

Woot! I saw the updates on github about the autocomplete and UI improvements. :D
It seems that this application is getting a bit easier to use. Congrats and keep up the good work. Sorry I'm not code savvy enough to really commit anything. I break everything I make :lol:

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swordmaster
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Re: 1.4.0 - What feature do you want the most?

Post by swordmaster » Thu Mar 29, 2018 7:41 pm

Yes the code editor is much easier to use now :P I've been writing a default battle system so I wanted the autocomplete feature, makes coding much faster!

EgyLynx
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Re: 1.4.0 - What feature do you want the most?

Post by EgyLynx » Sun Apr 01, 2018 1:27 pm

Party select.. How? Some wanna change party at all... :oops: change even hero... thats i not can do at rpg toolkit...

battle systems? LOG style first ok before allow party battle/turn base (only monsters seen, and stats of players, or like default at Rgp toolkit (And some... ) or board battle?
Exp given.
A only battle are party get all that exp, B same as a but now divided by number of party. C: battle exp some non party but not ko persons...
D: Same at a but now it ends after one of party get at much higeh level... (that not get exp... ) E: sames D but b...

Some these at later...

And isn´t rpgCODE changes lott different versions?

Ask if something get mess/ need pardon...

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swordmaster
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Re: 1.4.0 - What feature do you want the most?

Post by swordmaster » Sun Apr 01, 2018 4:22 pm

At the minute I am working on the new default battle system for the RPGWizard, you'll be able to start a battle with very few lines of code:

Image

The result of that code is:

Image

All of this will be included in RPGWizard 1.4, which will be a summer time release :)

EgyLynx
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Re: 1.4.0 - What feature do you want the most?

Post by EgyLynx » Mon Apr 02, 2018 6:54 am

What exp given/level up i wanna? Maybe... hmm It divided at active party...
Typical Level up (when exp is enough next Level(s) then up.) or event/talking (?)
What style stats up i think?
Hmm, there at games which full hp/mp at person who get level/s. Or hp/mp up like them max.

Every level up at some points to stats. (And also Every/some at select (bonus points or stat up one of random/pre select)
Every level up at random points.
Every level up give bonus points( to use self?)
Every level X% points up.
Level ups at curve(?)

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Kuraido
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Re: 1.4.0 - What feature do you want the most?

Post by Kuraido » Sat May 12, 2018 4:55 am

Maybe the ability to choose a portion from a source canvas and draw it to another canvas. Exactly like how CanvasDrawPart() on RPGToolkit works. You could maybe add that to drawOntoCanvas() by adding two more variables to take in (starting x and y of the source canvas' portion) so it goes like this:

drawOntoCanvas(sourceId, x, y, xSrc, ySrc, width, height, targetId)

EDIT: nvm, found the command I'm looking for that does a similar trick. setCanvasPosition()

rpggamer17
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Re: 1.4.0 - What feature do you want the most?

Post by rpggamer17 » Wed May 23, 2018 9:38 am

I was doing something weird to get draw part figured out.
I'd create a canvas with the right size -> draw the part I wanted to it (with the right offsets).
Then set it where it needed to be.

drawPart should probably be a separate function.

It's been a while, is there a drawPart of image function?
I think that'd be a bit more useful.

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