The Last Sword Master

Let the community know what your working on and get some feedback.
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Re: The Last Sword Master

Post by rpggamer17 » Wed Sep 06, 2017 1:29 am

I can't wait to look it over. If you've looked at the ECM post my formatting is chaos. That's one of the reasons its on hold.

Projectiles are a pain.
If you use a sprite, you'll have to pass the direction, velocity, and time to it's thread. You also won't be able to hit sprites with the an activation program.
If you use an image, you can phase through walls. Fireraycast maybe? I think fireraycast would make it possible for both to work somehow.

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Re: The Last Sword Master

Post by swordmaster » Sat Feb 10, 2018 4:57 pm

Game Demo

If you haven't already check out the latest online demo of my game "The Last Sword Master":


It may take a moment to load depending on your Internet speed, I recommend trying it in Chrome for the best possible experience.

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Re: The Last Sword Master

Post by bedford » Sun Oct 21, 2018 9:11 pm

I'm playing it right now!
Yeah dude, there is so much fun with those things. This website is a little slice of heaven for sure. That is truth, topfootballbettingsites com is the one. This is no joke.

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Re: The Last Sword Master

Post by Acque1935 » Wed Jan 23, 2019 11:15 am

This is good to see that this game is fighting game and I have also checked some of the detailed information about the game which is good action games and I have found the tips for this game on writers page where I came to know about the key factors of this game also.

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