The Last Sword Master

Let the community know what your working on and get some feedback.
rpggamer17
Posts: 44
Joined: Wed Jun 07, 2017 2:14 am

Re: The Last Sword Master

Post by rpggamer17 » Wed Sep 06, 2017 1:29 am

I can't wait to look it over. If you've looked at the ECM post my formatting is chaos. That's one of the reasons its on hold.

Projectiles are a pain.
If you use a sprite, you'll have to pass the direction, velocity, and time to it's thread. You also won't be able to hit sprites with the an activation program.
If you use an image, you can phase through walls. Fireraycast maybe? I think fireraycast would make it possible for both to work somehow.

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swordmaster
Site Admin
Posts: 53
Joined: Tue May 23, 2017 11:22 pm

Re: The Last Sword Master

Post by swordmaster » Sat Feb 10, 2018 4:57 pm

Game Demo
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If you haven't already check out the latest online demo of my game "The Last Sword Master":

- http://rpgwizard.org/games/Demo2/

It may take a moment to load depending on your Internet speed, I recommend trying it in Chrome for the best possible experience.

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