The Last Sword Master

Let the community know what your working on and get some feedback.
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Re: The Last Sword Master

Post by rpggamer17 » Wed Sep 06, 2017 1:29 am

I can't wait to look it over. If you've looked at the ECM post my formatting is chaos. That's one of the reasons its on hold.

Projectiles are a pain.
If you use a sprite, you'll have to pass the direction, velocity, and time to it's thread. You also won't be able to hit sprites with the an activation program.
If you use an image, you can phase through walls. Fireraycast maybe? I think fireraycast would make it possible for both to work somehow.

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Re: The Last Sword Master

Post by swordmaster » Sat Feb 10, 2018 4:57 pm

Game Demo

If you haven't already check out the latest online demo of my game "The Last Sword Master":


It may take a moment to load depending on your Internet speed, I recommend trying it in Chrome for the best possible experience.

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Re: The Last Sword Master

Post by McKamey » Tue Sep 17, 2019 9:43 am

This is a very interesting game and I always love to play this kind of games because these games give the another level of interest and suspense and adventure also. Well, I work for a resume writing service and gives people resume planet review but now I am looking for changing my profession and to move to be a game analyst. I know it will be tough but I'll do it.

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