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Re: The Last Sword Master

Posted: Wed Sep 06, 2017 1:29 am
by rpggamer17
I can't wait to look it over. If you've looked at the ECM post my formatting is chaos. That's one of the reasons its on hold.

Projectiles are a pain.
If you use a sprite, you'll have to pass the direction, velocity, and time to it's thread. You also won't be able to hit sprites with the an activation program.
If you use an image, you can phase through walls. Fireraycast maybe? I think fireraycast would make it possible for both to work somehow.

Re: The Last Sword Master

Posted: Sat Feb 10, 2018 4:57 pm
by swordmaster
Game Demo
---------------

If you haven't already check out the latest online demo of my game "The Last Sword Master":

- http://rpgwizard.org/games/Demo2/

It may take a moment to load depending on your Internet speed, I recommend trying it in Chrome for the best possible experience.

Re: The Last Sword Master

Posted: Sun Oct 21, 2018 9:11 pm
by bedford
I'm playing it right now!