The Last Sword Master

Let the community know what your working on and get some feedback.
rpggamer17
Posts: 47
Joined: Wed Jun 07, 2017 2:14 am

Re: The Last Sword Master

Post by rpggamer17 » Wed Sep 06, 2017 1:29 am

I can't wait to look it over. If you've looked at the ECM post my formatting is chaos. That's one of the reasons its on hold.

Projectiles are a pain.
If you use a sprite, you'll have to pass the direction, velocity, and time to it's thread. You also won't be able to hit sprites with the an activation program.
If you use an image, you can phase through walls. Fireraycast maybe? I think fireraycast would make it possible for both to work somehow.

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swordmaster
Site Admin
Posts: 53
Joined: Tue May 23, 2017 11:22 pm

Re: The Last Sword Master

Post by swordmaster » Sat Feb 10, 2018 4:57 pm

Game Demo
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If you haven't already check out the latest online demo of my game "The Last Sword Master":

- http://rpgwizard.org/games/Demo2/

It may take a moment to load depending on your Internet speed, I recommend trying it in Chrome for the best possible experience.

bedford
Posts: 1
Joined: Sun Oct 21, 2018 9:10 pm

Re: The Last Sword Master

Post by bedford » Sun Oct 21, 2018 9:11 pm

I'm playing it right now!
Yeah dude, there is so much fun with those things. This website is a little slice of heaven for sure. That is truth, topfootballbettingsites com is the one. This is no joke.

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