swordmaster by swordmaster November 3, 2018
Tutorial

Summary

Before you can use the default systems in your project, you must first copy the required assets from the RPGWizard's default project. In this section we will highlight exactly which files you should include in your own project. In a future release of the RPGWizard this manual process will likely be replaced by a template tool.

Steps

Bundled with the RPGWizard you will find the default game project, "The Wizard's Tower". If you have played this game you will have seen a number of default systems in use, namely the title screen, dialog window, and battle system. All of these are freely available and can be reused within your own project if you so wish.

To start using them in another project you simply need to copy the "default" folder and all its contents, which is located within the The Wizard's Tower's "Programs" folder, to your own projects "Programs" folder.

JavaScript Files
Name Description Requires
gui.js Provides many common graphical functions used by the default systems in one central file. Specifies what fonts and colours will be used on the UI which helps ensure that they share a consistent look-and-feel. N/A
titleScreen.js Simple example of a title screen system, that can be used on game start up. gui.js
dialog.js A fully functioning "typewriter" like dialog window, with animated text, and optional sound effects. gui.js
battle.js Basic turn based battle system which supports multi-hero vs multi-enemy battles. Similar to those found in classic turn-based games such as the Final Fantasy series. gui.js

A Note on Customisations

Manual Customisations

While you are free to customise and redistribute the default systems, you will have merge your customisations with newer versions yourself.